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1. Burner Changes 10th November 2015? Question to CCP - in Missions & Complexes [original thread]
Still not fixed?
- by Mojo Joo - at 2015.11.24 19:17:26
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2. Burner Changes 10th November 2015? Question to CCP - in Missions & Complexes [original thread]
Still not fixed yet?
- by Mojo Joo - at 2015.11.19 22:33:02
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3. Burner Changes 10th November 2015? Question to CCP - in Missions & Complexes [original thread]
I am sure that the change is intended as a stealth burner buff, and now we are the guinea pigs for their change. Otherwise this was easy to get a patch in one or two days, for example by a temporary cut in burners logistic overall repping power to...
- by Mojo Joo - at 2015.11.15 13:47:53
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4. Totally broken game mechanic - in Missions & Complexes [original thread]
Little Blackjack wrote: Mojo Joo wrote: You are agree that that gankers make obscene amount of isk very easy with zero risk? That need to be fixed, every player with low skills who get enough friends in destroyers can make a lot of money ki...
- by Mojo Joo - at 2014.01.12 17:11:00
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5. Totally broken game mechanic - in Missions & Complexes [original thread]
"Even catalysts are not for free and their pilots have limited time" Yeah, indeed, otherwise we will not had miners and missioners in high sec anymore
- by Mojo Joo - at 2014.01.12 13:55:00
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6. Totally broken game mechanic - in Missions & Complexes [original thread]
Ireland VonVicious wrote: I see gankers making lots of isk off of people being stupid. My point was if a mission runner fits well and plans for ganks that gankers will most likely lose money against them. If people have enough friends to rui...
- by Mojo Joo - at 2014.01.12 09:24:00
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7. Totally broken game mechanic - in Missions & Complexes [original thread]
This kills are for profit too or just for tears? https://zkillboard.com/corporation/98185728/kills/ When enough low skill players with a bit of leadership will do this "en masse" you will see that will become a very serious game play problem. T...
- by Mojo Joo - at 2014.01.12 09:09:00
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8. Totally broken game mechanic - in Missions & Complexes [original thread]
Goldiiee wrote: Yes Saved fits work from the cargo bay, I haven't tried it from the storage in the depot but I don't see why it wouldn't work. And yes I have done a mission or two, or at least that's what my 7.5 standings to all empire faction...
- by Mojo Joo - at 2014.01.12 02:14:00
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9. Totally broken game mechanic - in Missions & Complexes [original thread]
Ireland VonVicious wrote: I noticed a few things about the kill board that you linked. 1. Only ship types with bad tanks were ganked in missions. 2. The ships that don't have bad tanks a.k.a. rattlesnake had mission specific fits. 3. Rattles...
- by Mojo Joo - at 2014.01.12 01:36:00
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10. Totally broken game mechanic - in Missions & Complexes [original thread]
Zhilia Mann wrote: Goldiiee wrote: I saw an interesting post a month or so ago: Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner ...
- by Mojo Joo - at 2014.01.12 00:33:00
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11. Totally broken game mechanic - in Missions & Complexes [original thread]
Paranoid Loyd wrote: Read, her posts, she probably has one of the strongest understandings of Hi-Sec mechanics of those who post on the forums. Yeah, her post take in account game mechanics very well, but ignore completely that most missions...
- by Mojo Joo - at 2014.01.11 23:21:00
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12. Totally broken game mechanic - in Missions & Complexes [original thread]
Goldiiee wrote: I saw an interesting post a month or so ago: Idea; Drop a Mobile Depot and have a full hero tank set up saved in your fits, when the offending group arrives (should be easy since as a smart mission runner you have them all red ...
- by Mojo Joo - at 2014.01.11 22:33:00
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13. Totally broken game mechanic - in Missions & Complexes [original thread]
Zhilia Mann wrote: Mojo Joo wrote: the insane proliferation of suicide ganking Do you have any evidence for said proliferation? If so, please offer it. Otherwise it's very hard to take this even somewhat seriously. Use you own eyes...
- by Mojo Joo - at 2014.01.11 22:11:00
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14. Totally broken game mechanic - in Missions & Complexes [original thread]
Zor'katar wrote: Mojo Joo wrote: Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before. T...
- by Mojo Joo - at 2014.01.11 21:57:00
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15. Totally broken game mechanic - in Missions & Complexes [original thread]
Suicide ganking is clear out of control because people who do that don't have nothing to lose anymore, is a zero risk activity... they don't even lose security status and access to hisec like was before.
- by Mojo Joo - at 2014.01.11 21:33:00
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16. Totally broken game mechanic - in Missions & Complexes [original thread]
Derath Ellecon wrote: Overly pimped mission ships get ganked. Breaking news at 11. That is not ship ganking, is a damn broken industry who bring tens of billions of isk at 0 risk and with not a single backslash for the ones who are doing that...
- by Mojo Joo - at 2014.01.11 21:28:00
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